Re: Gen 1 Weirdness
Follow up to a
neocities post about pokemon villains and also a follow up to the gen
1 weirdness post:
the interesting development factoids of capsule monsters : you as
the human player were supposed to fight alongside the pokemon,
different color whips which was scrapped because it was too cruel
(which it is) but became badges, the general amount of scrapped
pokemon we still don't know all of and how it was less of the dungeon
explorer of kanto we know now as gen 1 and more of an apparent
like... "digital underground dungeons." Like the whole
point of the link cable was that the pokemon were virtual beings and
the pokeball is a leftover of that concept… I digress. Also the
anectode about red and blue being the overseas release solely because
it matched the American flag, all can be found on a bunch of
interviews.
gen 1 rocket having whips is significantly different in comparison
to every other game where it's just pokeballs. Plus the fact they
have their sprite where their eyes are shaded over. This actually
carried over to the anime where the rocket grunts have
eyeshadow/shading except for the usual gang of Jesse and James and
Brunch and Cassidy. (What, of course I’d use that joke!) so whips
were kind of an “we had it in capsule monsters but forgot to take
it out for every sprite” thing like how it’s on Sabrina of all
characters. (This might’ve been a factor to why she was a rocket
member in pokespe.)
gen 1 cool trainers/ ace trainers also had whips but this got
removed for 2 but if you look at the spaceworld graphics the whips
stayed (example image I used)
the only sprite that keeps a whip is the tamer class which also
has like the giant lollipop which is more or less supposed to be
beastamer and therefore not the norm.
A lot of early installment weirdness for gen 1 can be found in the
fact that the game wasn’t really fully solidified as a franchise at
all with pokemon more or less being a game made by a small dev team
who went like “hey, it would be neat if we made an RPG for the Game
Boy which utilized trading. Let’s base it off stuff we all like!”
Pokemon is ultimately just a series about monster kaiju battles but
what if the monsters were your pets and it’s like children’s
levels rather than shonen so the minute there’s like a weapon that
could actually harm a person you go “woah man put that down”
because there’s no reasonable way for humans in pokemon to actually
fight back for later generations aside from using their pokemon and
anyone who can is a weirdo who shouldn’t be considered unless they
specialize in fighting like battle girls and karate guys do. Team
rocket stands out as the exception to this because they still have to
be the guys responsible for killing Marowak so they can use the
skulls for profit so the rocket grunt clubs her to death in origins,
or whatever happens in LGPE, but it’s a constant that she has to
die for Kanto.
all other teams afterwards having colorful outfits and clear
uniforms and cosplay makes them kind of feel less intimidating when
compared to like an actual mob and mafia but then they become more
colorful looking likely due to the anime and in contrast giovanni
becomes even more menacing but like, a multiversal mob is a bit
silly. Spreading yourself out too thin with ambitions there man,
you’re gonna get owned by like a multiversal Red.
Like ultimately compared to everyone else in the series, team
rocket’s goal of money and profit is a lot different than
environmental worries or fronts for being better but actual
manipulation of people and the contrast is that it’s completely
selfish gain and like without a long term goal because Giovanni
seemed perfectly satisfied with his ambition of making money and it’s
not known how long he was actually running stuff behind the scenes
with just rocket . there's not really anyone there for like selfish
gain in later gens based on my memories, everyone has some kind of
deep esoteric reason for doing what they do aside from like maybe gym
leaders because their role is to appear and then exit as soon as the
town is left unless you're in a gen that has gym leaders act as
active authority and show up, they're the most forgettable of
pokemon's large cast of humans because my focus was primarily on the
pokemon.
poaching is a real thing, like, in terms of most other teams goals
team rocket is simple but effective
"we steal a the
pokemon"
Another thing is pokemon has a lot of
influence from japanese media that was out during the
Tokusatsu/henshin boom (kamen rider, ultra seven, godzilla, super
sentai) and I read rocket might be based on a villain group from one
of those shows out during that time so what I really need to do is
start getting into Toku and then my mind will be totally blown.
Gen 1's remakes kind of cut away a bit of the edge that OG Kanto had which makes sense when a lot of capsule monsters was still in the development phase and kind of ended up blended in the final product,
but the core of nature and harmony is still present with the pollution pokemon and what not. I think there might be a historical aspect I'm missing out on like how a video mentioned a lot of projects being abandoned as a philosophical thing and also something about the bubble era popping leading to a lot of cynicism.